Under city siege
They have no real reason to go for a frontal assault on the walls (Since you did mention siege engines into play, if it was some goblin nation without such firepower, maybe). Or someone will just cut lose with some arcana to bring the walls tumbling down. Siege engines will just pound the wall into the rubble before the enemy even tries it. a wall can't really hold an enemy unless you got some serious mojo backing it up. The wall keeps random riffraff like warg packs from the wilderness out of the city, makes it harder for wanted criminals to escape the city, etc. The wall isn't there to deal with an army. This is really one of those things where I wished I knew the scenario better, because it would tell me how I'd set this up. but it turns the fight into a joke (Just knocking off ladders), or just a huge cluster**** as you got 40 enemies crammed on some 10' wide space.
Under city siege movie#
I know the Helm's Deep image from the movie is really powerful and you want to evoke it. not as interesting as it could be.Ī) Relatively balanced Scenario that the players can overcome.ī) Frantic action where the tides of war come into play rather than letting players choose the pace.Ĭ) A bit of luck being involved rather than cold calculated precision. This might be good if you're running a low level world/region.īut it strikes me as. With people going ladders and hooks, climbing up and trying to push over ladders. In particular, not knowing how your campaign works, and the various details, I have to wonder why it's so conventional seeming on this "Siege". If I control the CR so that they average roll is an average EL, the party will have to trust fate that they are not overcome (high roll), a may pray for a respite from the battle (low roll) I was thinking to let a D6 control how many ladders fall and how many men come up it. I try to include an essence of randomness in my games, but I really want to showcase the chaos of war. (The battle at Helm's Deep comes to mind, though not nearly as grandeur.) The party would have to knock the ladders down, and slay the enemy as well as stopping them from making their way down the walls. Ladders would continue to come up with the enemy below.
![under city siege under city siege](https://m.media-amazon.com/images/M/MV5BMTUyMDYzODI2M15BMl5BanBnXkFtZTgwMTAwNjEwMjE@._V1_.jpg)
One of the ideas I was playing along with was having the party defend a section of the wall. I was looking at starting it off in a city under siege, something along the lines of 'hold the wall' as well as having to withstand siege engines and the other nuisances that war seems to bring along.
![under city siege under city siege](https://classicreload.com/sites/default/files/genesis-eswat-city-under-siege-screen.png)
![under city siege under city siege](https://m.media-amazon.com/images/M/MV5BMjI1Mjk2NzEzMl5BMl5BanBnXkFtZTgwMjAwNjEwMjE@._V1_.jpg)
Under city siege full#
My campaign is starting to escalate into a full blown war, and I hope hopping to gather some tips from the wise folk here? It's one thing to write a story, it's another to balance the Encounter Level and not get a TPK. Greetings forum! I hope you can help talk me through an idea.